MESHING AND EXPORTING BASIC TUTORIAL

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The Basics of the Basics Blender to IMVU Exporting

This tutorial assumes you already have knowledge on how to use the IMVU Client Previewer. This tutorial is based off Blender 2.78. If you are using a different version, the button locations may be in different places. However, the steps will remain the same.
 First thing you need to know is the basic layout and terminology.
 .
LET’S MESH!
***LMB means left mouse button, RMB means right mouse button, CMB means center mouse button***
 

1)  Upon opening blender you will see a box, camera and lamp.  Press key “A” twice (select all). Press key “X” and choose “delete”.

MUST CHANGE THE "VIEW" AND "DISPLAY"
 OR YOU WILL NOT BE ABLE TO SEE MESH IN IMVU

THE DIRECTIONS TO CHANGE ARE AS FOLLOWS:

2) Select the “+” sign in the upper right corner and pull out the menu (see 1st pic).

3) In “View” section under “clip” change “Start” to 1.000 and “End” to 1000000.00, be sure to hit “Enter” to apply changes.

4) Scroll down and find “Display”. Under “Display” change “Lines” to 100, “Scale” 100.000 and “Subdivisions” to 10.

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5)  Now we are going to add the mesh we will be working with. 8 out of 10 times you will start with a cube. Reason is to keep the vertices count as low as you can. If count becomes to high some people may have problems with extremely slow loading of their IMVU room. It can even crash some rooms upon startup making it impossible for people to get back into their room.

Pres numpad 1 (this puts you into the front view).  MUST use number pad.  On keyboard click both Shift “A” at the same time. Hover over Mesh, choose Cube. You may need to scroll out (CMB) to see the entire mesh. Once scrolled out far enough you should see the mesh outlined in orange.

***Note that the mesh is partially below the grid line. It is important to have it above the grid. Anything below the grid will either not show up in the previewer or it will show up as being below the room in previewer. To fix this: LMB on blue arrow (Widget, Z Axis) the mesh will start to move up. While moving up hit the "Ctrl" button on keyboard. This will automatically align the bottom of the mesh to the grid line. If you ever need to just move a mesh a little bit you can hit the "Shift" key instead of the "Ctrl".  This will slow down the movement making it easier to do small adjustments.***
SAVE!!!

You want to save every time you make a change. Blender is much stabler than what it once was. However, on occasion, it will crash. This also gives you a good go back point in case you mess up. Keeping you from starting the dang thing all over again.

To save:  Click “File” (top left corner), “Save As…”. On left side choose the location you want to save the project.  Click on “untitled.blend”, this will be the name of your project. We’re going to name this project ExportTUT.blend, on keyboard hit “Enter”.
 
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 -BASICS-  -TEXTURE-  -ADD ARMATURE-  -EXPORT-  -IMPORT INTO IMVU-

 

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